Rims of Legend 1.0 B
  • White Paper v1.0 B
  • Rims of Legend
  • Purpose and Vision
  • Roadmap
  • Team
  • Partners & Advisors
  • ECOSYSTEM
    • Gameplay
      • Ranked Game
      • Classic Game
    • Rims Cards
    • Territory
    • ROL DAO
  • ECONOMIC
    • ROL Token
      • Vesting Plan
      • Allocation Unlock schedule
    • Token Utility
    • Win To Earn
    • Burning Mechanism
  • -
    • Disclaimer and Waiver
Powered by GitBook
On this page
  • Rims Field
  • Rule
  1. ECOSYSTEM

Gameplay

PreviousPartners & AdvisorsNextRanked Game

Last updated 2 years ago

Rims Field

The Rims field has three major zones.

  1. Each point Tower Field

  2. Jungle Camp Field

  3. Main Tower field

Rule

By dividing the symmetrical map, two camps are set up, and the faction creatures advance toward the enemy camp in time, and usually face off in the center. Even if one creature survives, a strong defense tower is placed on the line through which the creature passes for balance and strategic game composition.

The player uses the hero character of one camp to raise the level and skill by catching NPC troops and neutral creatures belonging to each faction, or destroying defense towers, and ultimately occupying the enemy base (destroying the enemy base building, destroying the defense tower, etc.) Or fight the opponent's player with the goal of defeating the leader of the enemy).